Search found 4 matches

by KevinCain
Mon May 02, 2016 4:58 am
Forum: Help with using Inkscape
Topic: Resampling paths with uniform point count
Replies: 11
Views: 2817

Re: Resampling paths with uniform point count

Thanks, Polygon, your resulting mesh topology nicely complements what I showed above in Maya. Did you resample the nodes in the SVG paths in InkScape or in SDS? I'll post my complete model (SVG and OBJ) so you can judge if you're able to improve on my trials in Maya. I'm still hoping to find a way t...
by KevinCain
Sun May 01, 2016 7:51 am
Forum: Help with using Inkscape
Topic: Resampling paths with uniform point count
Replies: 11
Views: 2817

Re: Resampling paths with uniform point count

Yes, Lazur URH, I'm building a 3D surface from topographic survey data: http://www.insightdigital.org/Claremont/Rebuild_curves_Maya.jpg The above image link shows my current approach, importing InkScape SVG paths into Maya (via .AI), setting a height for each and creating a NURBS surface. As you'll ...
by KevinCain
Sun May 01, 2016 5:51 am
Forum: Help with using Inkscape
Topic: Resampling paths with uniform point count
Replies: 11
Views: 2817

Re: Resampling paths with uniform point count

Thank you very much for the lively discussion, which is helpful. To clarify, I should have used the term 'points' rather than knots, for the vertices composing each path. As suggested, 'Extensions:Modify Path:Add Nodes' looks promising, but I need to maintain the same number of points in each profil...
by KevinCain
Sat Apr 30, 2016 4:15 pm
Forum: Help with using Inkscape
Topic: Resampling paths with uniform point count
Replies: 11
Views: 2817

Resampling paths with uniform point count

Could I use InkScape to adaptively resample, or trace, a large group of paths, each composed of a different number of knots? I'd like each of the output paths to have the same number of knots, to keep the the topology sane when I loft the paths into a 3D surface (In Maya, not in InkScape).

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