Search found 9 matches
- Thu Sep 01, 2011 10:09 pm
- Forum: Inkscape Ideas
- Topic: NV_path_rendering
- Replies: 4
- Views: 4093
Re: NV_path_rendering
When I first heard about NVidia's new path rendering extension the first thing that came to mind was inkscape and how incredibly fast it could become if rendering was hardware accelerated!! Currently the biggest time consumer is the rendering of Gaussian blurs; the used algorithm is optimized for a...
- Thu Sep 01, 2011 9:52 pm
- Forum: Help with using Inkscape
- Topic: Inkscape and Rasterisation.
- Replies: 1
- Views: 978
Re: Inkscape and Rasterisation.
-Does inskscape have a rasterisation algorithm that can decompose a bezier curve into it component straight lines, their slope, length, position, and the anchor points? The rasterization is now done by the Cairo library. However, what you are talking about is actually flattening. The most primitive...
- Fri Dec 17, 2010 11:58 am
- Forum: Discuss Software Issues
- Topic: One Inkscape Dislike [Rantish]
- Replies: 5
- Views: 3512
Re: One Inkscape Dislike [Rantish]
Like I said, I'd like to help move things over if it were decided that's what is wanted, I just need to learn how (which shouldn't be too hard). Changing the widget library would be such an extensive rewrite that it would set the project back by 3-5 years. You'd be better off starting a separate pr...
- Fri Dec 17, 2010 11:50 am
- Forum: General Discussions
- Topic: I know inkscape is slow but...
- Replies: 7
- Views: 3315
Re: I know inkscape is slow but...
it get's really slow when zooming in and filter effects are shown(it's fast when I disable them). I have not even 100 nodes in my image and it is already unusable.. Filter rendering time does not depend on the number of nodes, but the complexity of the filter and the area being rendered. The slowes...
- Fri Dec 17, 2010 11:37 am
- Forum: Inkscape Ideas
- Topic: Mac UI, COCOA Port
- Replies: 29
- Views: 22960
Re: Mac UI, COCOA Port
As a developer I can say with 100% certainty that a Cocoa port will not happen. There is no point in maintaining a separate version of Inkscape that uses a platform-specific API for its user interface. The only way to a native OSX Inkscape is to improve the Quartz port of GTK.
- Fri Jan 29, 2010 8:50 am
- Forum: Inkscape Ideas
- Topic: Better Tablet support, Multi-touch Support?
- Replies: 1
- Views: 1774
Re: Better Tablet support, Multi-touch Support?
It would be great if inkscape could adopt some of the tablet usability features similar to those in Autodesk Sketchbook pro (if you have used it you will know what i mean) Most Inkscape developers don't have much time to buy expensive programs and learn them - they'd rather improve Inkscape. It wou...
- Fri Jan 29, 2010 8:47 am
- Forum: Inkscape Ideas
- Topic: Inkscape native KDE (Qt) port
- Replies: 2
- Views: 6507
Re: Inkscape native KDE (Qt) port
This will never happen. Here are the reasons. 1. All UI code is GTK. Rewriting it would take several years and bring absolutely no gain to the user community. 2. GTK is entirely sufficient for Inkscape's needs. 3. If you want Qt rather than new features, there are other vector editors you can use. 4...
- Fri Jan 29, 2010 8:40 am
- Forum: Inkscape Ideas
- Topic: Inkscape's interface should look like Aviary
- Replies: 10
- Views: 5068
Re: Inkscape's interface should look like Aviary
I think every program should take a clue from Opera with regard to customizability of the interface. Inkscape will not implement visual themes a la Firefox or Opera. A lot of effort would be required and the gain would be zero. However, reorientable and customizable toolbars and menus are a possibi...
- Fri Jan 29, 2010 8:30 am
- Forum: Inkscape Ideas
- Topic: Shared/Linked Nodes
- Replies: 5
- Views: 3652
Re: Shared/Linked Nodes
In 0.48 will include my rewrite of the node tool, which allows you to select many objects at once; you'll then be able to select the relevant segments in both paths move them together. This "gluing together" feature is slightly limited. A better idea is to allow nodes to be grouped like ob...