Search found 4 matches
- Thu Feb 07, 2013 2:27 am
- Forum: General Discussions
- Topic: Default interpolation method used for zooming and rotating
- Replies: 8
- Views: 2452
Re: Default interpolation method used for zooming and rotati
Yes, I agree that "it depends on user settings", but my question still holds, i.e. what is the default? If I just rotate or zoom, what interpolation method is adopted? Analogously, where can I find those "user settings"? The practical use lies in the fact that I want to write the...
- Wed Feb 06, 2013 11:01 pm
- Forum: General Discussions
- Topic: Default interpolation method used for zooming and rotating
- Replies: 8
- Views: 2452
Re: Default interpolation method used for zooming and rotati
Ok, I'll try to be more precise. I want to test the Euclidean Invariance of a filter that I have designed. To do so, I want to compute the numerical difference between a) a transformation F (that could be for instance a zoom or a rotation) and then the filter b) the filter and then the transformatio...
- Tue Feb 05, 2013 10:51 pm
- Forum: General Discussions
- Topic: Default interpolation method used for zooming and rotating
- Replies: 8
- Views: 2452
Re: Default interpolation method used for zooming and rotati
What exactly do you mean when you say that "vector objects are described as connected points"? Let us suppose that I have a generic RGB picture (a painting, for instance). I open it with Inkscape and I do a 3x zoom of a small square inside that. An interpolation method has to used to get t...
- Tue Feb 05, 2013 4:03 am
- Forum: General Discussions
- Topic: Default interpolation method used for zooming and rotating
- Replies: 8
- Views: 2452
Default interpolation method used for zooming and rotating
Does anyone know what interpolation method is used by default for the following operation?
i) rotation
ii) zoom
I've tried to look for this info on the Internet, but so far I have no idea of the answer...
i) rotation
ii) zoom
I've tried to look for this info on the Internet, but so far I have no idea of the answer...