Checker pattern (mildy nsfw)

Post questions on how to use or achieve an effect in Inkscape.
jkuhl
Posts: 24
Joined: Wed Oct 15, 2008 9:05 am

Checker pattern (mildy nsfw)

Postby jkuhl » Wed Apr 06, 2011 6:52 am

I put NSFW because some companies might have policies against this even though its meant to be funny, not racy. Its my paladin from WoW. The joke is, for those who don't play Warcraft, she showed up to her raid and forgot something rather obvious.

Image

Anywho, as you can tell, this isn't even close to finished and while I work on the rest I wanted to ask only one thing. Her underwear uses a checker board pattern fill underneath another gradiant fill. I was wondering if there was a way to modify the checkerboard fill so all the squares appear to converge to a point. I kinda don't want to go through the pain of drawing each square by hand.

EDIT: moved this to the help section
http://jkuhl.deviantart.com/
http://jkuhlvectors.blogspot.com/

There is no mastery of a subject, a true master is always training himself to be greater.

User avatar
brynn
Posts: 10309
Joined: Wed Sep 26, 2007 4:34 pm
Location: western USA
Contact:

Re: Checker pattern (mildy nsfw)

Postby brynn » Wed Apr 06, 2011 5:11 pm

Ha, I'm not a player of that game, so really not sure what I'm looking at. But I love the boots without the pants! It just seems comical to me.

Yes, you can adjust the pattern. Select the pattern and then switch to the Node tool. You will see some handles (usually either 2 tiny circles and a tiny square or 2 squares and a circle, I can't remember which at the moment). If I recall, the handles aren't necessarily right beside the pattern. You may have to zoom out and/or pan around to find the handles. But once you find them, you can use one of them (again, I forget which) to drag all the handles closer to the pattern.

And also, don't forget Help menu > Inkscape Manual (with internet connection) for an explanation of what each handle does. I think usually most users can figure it out by trial and error. But if you need more, the Guide is there to help :D

jkuhl
Posts: 24
Joined: Wed Oct 15, 2008 9:05 am

Re: Checker pattern (mildy nsfw)

Postby jkuhl » Thu Apr 07, 2011 3:38 am

brynn wrote:Ha, I'm not a player of that game, so really not sure what I'm looking at. But I love the boots without the pants! It just seems comical to me.

haha good, that's exactly what I was going for.

Anyways, I noticed yesterday that it said use the node tool to transform the pattern and didn't see any handle or anything to modify (concerning the fill) with the node tool until I read your post and saw I needed to zoom out to find the handle. It was near the top of the image for some reason and thus out of my view when I was working on it.

However, there doesn't appear to be a function to make the boxes appear to be converging on a perspective point. Is this possible with a pattern? Or a filter?
http://jkuhl.deviantart.com/
http://jkuhlvectors.blogspot.com/

There is no mastery of a subject, a true master is always training himself to be greater.

User avatar
brynn
Posts: 10309
Joined: Wed Sep 26, 2007 4:34 pm
Location: western USA
Contact:

Re: Checker pattern (mildy nsfw)

Postby brynn » Thu Apr 07, 2011 4:17 pm

Umm...no, there isn't. I missed that part of your post :(
I know you said you don't want to draw the checkerboard yourself. But honestly it wouldn't need to be bigger than 6 X 5 grid (judging by it's current appearance. Then you could use Envelope Deform to make the perspective.

Here's the fastest way I can think of. First enable a rectangular grid (Doc Props) and snapping of nodes to grid. Then use the Pen tool on default settings, and draw one long continuous line like this:
Image
So when it's finished, you can fill with black (or whatever color you want), and it will automatically be filled in a checkerboard pattern (as long as the path is continuous from beginning to end). Then you can use the Envelope Deformation or Perspective extension to create the perspective.

Oh, actually....now that I think of it, you might have to make the grid bigger, because when you when you squish one of the sides, of course the checks will get much smaller, and cover less area. Using my grid for an example though, it does look pretty close, when I apply the perspective.

jkuhl
Posts: 24
Joined: Wed Oct 15, 2008 9:05 am

Re: Checker pattern (mildy nsfw)

Postby jkuhl » Thu Apr 07, 2011 5:17 pm

And that worked. Thanks

I actually used the perspective extension. I made the checkerboard as you explained, copied it a few times and used a union to put it all together. Then I applied the extension, put it in place and applied a clip to hide the extra.
http://jkuhl.deviantart.com/
http://jkuhlvectors.blogspot.com/

There is no mastery of a subject, a true master is always training himself to be greater.

User avatar
brynn
Posts: 10309
Joined: Wed Sep 26, 2007 4:34 pm
Location: western USA
Contact:

Re: Checker pattern (mildy nsfw)

Postby brynn » Thu Apr 07, 2011 7:55 pm

Awesome, I'm glad it worked!
...copied it a few times and used a union to put it all together.

Oh, I thought it was just for the underwear. But it sounds like you needed a larger area?
I'd love to see the final image :D

jkuhl
Posts: 24
Joined: Wed Oct 15, 2008 9:05 am

Re: Checker pattern (mildy nsfw)

Postby jkuhl » Fri Apr 08, 2011 1:14 am

brynn wrote:Awesome, I'm glad it worked!
...copied it a few times and used a union to put it all together.

Oh, I thought it was just for the underwear. But it sounds like you needed a larger area?
I'd love to see the final image :D


Yes, just for the underwear. I just made it bigger so I'd have a lot to work with if need be.

An updated, and still unfinished, version

Image
http://jkuhl.deviantart.com/
http://jkuhlvectors.blogspot.com/

There is no mastery of a subject, a true master is always training himself to be greater.

User avatar
druban
Posts: 1917
Joined: Fri Nov 20, 2009 10:48 pm

Re: Checker pattern (mildy nsfw)

Postby druban » Fri Apr 08, 2011 2:44 am

A hint unrelated to your question: Right arm appears to have a left hand on it, from the thumb being on the inside?

And one that is related: If you use a method to get your checkerboard one path - either the method that Brynn describes or maybe just arranging some rectangles on top of each other and combining them (path menu>combine) you are all set to use much more interactive deformation methods, like alt-dragging with the node tool or the envelope deformation path effect. The two objects below were done very quickly with both to show you what's possible...
bitmap.png
bitmap.png (25.17 KiB) Viewed 2761 times
Your mind is what you think it is.

jkuhl
Posts: 24
Joined: Wed Oct 15, 2008 9:05 am

Re: Checker pattern (mildy nsfw)

Postby jkuhl » Fri Apr 08, 2011 3:34 am

Those hands were just thrown in to get the objects in place, I haven't really touched them yet. But now that you mention it, yes that hand is backwards!

And I know why too. When I was drawing it, I actually put my hand to my chin to simulate that gesture. Pulled it away to look at it, and naturally turned it around and saw my thumb on the inside . . . didn't even think of the fact that I had rotated my hand to look at it.

I'll play around with the checkerboard pattern a bit more after class.
http://jkuhl.deviantart.com/
http://jkuhlvectors.blogspot.com/

There is no mastery of a subject, a true master is always training himself to be greater.

User avatar
brynn
Posts: 10309
Joined: Wed Sep 26, 2007 4:34 pm
Location: western USA
Contact:

Re: Checker pattern (mildy nsfw)

Postby brynn » Sat Apr 09, 2011 8:56 pm

Still lovin' it!
Keep up the good work :D

jkuhl
Posts: 24
Joined: Wed Oct 15, 2008 9:05 am

Re: Checker pattern (mildy nsfw)

Postby jkuhl » Sat Apr 30, 2011 2:13 pm

Image

Well after having some difficulties getting it to work, I ended up finishing the rest of the project. This was a fun one to do, I learned a lot. Thanks
http://jkuhl.deviantart.com/
http://jkuhlvectors.blogspot.com/

There is no mastery of a subject, a true master is always training himself to be greater.


Return to “Help with using Inkscape”