architectural project

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Lazur
Posts: 4717
Joined: Tue Jun 14, 2016 10:38 am

architectural project

Postby Lazur » Sat Mar 21, 2015 2:31 am

Started a long ago as a calligraphy related problem, I made some topics here for this project.
Now that I'm almost finished with it, sharing how it ended.
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Parallel topic from inkscape community:

This topic I dedicate to my thesis project, which got completed awhile ago -even though some parts are still need some polish for better showcasing.

It took a long time to "finish".


Images were designed for printing in A1 format (594 mm / 841 mm), originally with bleed and crop marks added.
These in the starting post were exported at 90 dpi (2105 px / 2980 px) from the main areas.


3D parts were modelled and rendered with blender,
post production was done in gimp on some tad small details were necessary,
and the whole layout and 2D drawings were done with inkscape.



Will edit this post to add a few more of those "thumbnails".
Click on them for the full 90 dpi view.


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^-rendering issue on the steel net structure-^

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Quote taken from The Red Lion.

http://www.goodreads.com/book/show/610681.The_Red_Lion

http://www.scribd.com/doc/152256580/The-Red-Lion-The-Elixir-of-Eternal-Life-by-Maria-Szepes#scribd

"...But could there be such freedom? Could she escape this circle of the serpent devouring its own tail?..."

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Espermaschine
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Joined: Thu Jun 05, 2014 9:10 pm

Re: architectural project

Postby Espermaschine » Sat Mar 21, 2015 7:39 pm

this is all beyond impressive

how did you create all this art without your computer crashing ?
its so complex

Lazur
Posts: 4717
Joined: Tue Jun 14, 2016 10:38 am

Re: architectural project

Postby Lazur » Sat Mar 21, 2015 8:42 pm

Thank's!

It did crash several times -instant shutting down caused by overheating.
Then I got a laptop cooler, and things got better.
Rendering those stereographic panoramas was the hardest part to my machine, due to their size.
-Around 7000 px / 10000 px, as this work in progress image: http://fc04.deviantart.net/fs71/f/2014/335/a/1/staircase_stereographic_by_lazururh-d88ch37.png-

Inkscape crashed a few times too. The most annoying one was while saving a file.
It resulted in a corrupted svg and had to redraw from the previous stage.
Heavy parts other than the embedded raster images were the steel net, with a larger node count, and the spiral-hatching (almost invisible at this resolution) in the floor plan, and the location plan.

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Dillerkind
Posts: 386
Joined: Tue May 10, 2011 10:22 pm
Location: Germany
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Re: architectural project

Postby Dillerkind » Tue Mar 24, 2015 1:26 am

It has already been said that this is really impressive... and I can only double that. I have no doubt that rendering this at high resolution brought your computer to its limits. I've had my own bit of fun with some images... exporting stuff that includes raster effects, blur, textures and (I think) also lots of clones can slow down the png-exporting process. Once it took like 8-9 hours to export something at 8000x4500px.

I was going to ask if this was all done in Inkscape... but then got back to your initial post and read the answer myself.. Anyway, great job! Hope the thesis went well.
... My blog ... << Come visit me :) >> ... My thread ...

Lazur
Posts: 4717
Joined: Tue Jun 14, 2016 10:38 am

Re: architectural project

Postby Lazur » Tue Mar 24, 2015 10:07 am

Thank's!

Rendering was finished in a few hours the most, on one single image in blender.
The lighting set was very basic, no nodes used, and, for the stereographic effect's sake, had to use blender render the whole way, which is twice as fast as cycles.
The trick was to bake the reflections on a mesh with a fully mirroring texture, then save the output image.
Not a streamlined solution -the cheapest at hand- but rather effective.
Baking cannot use anti-aliasing so it made things faster a bit too.

8-9 hours of inkscape rendering??
That sounds a nightmare. At least in blender you can see the image created in the process, while inkscape may or may not export the image in its fullness.
It took a few seconds-minutes time to export these thumbnails, and while no filters were used, some parts are missed out.
Like in 3.1 square frames on the right.


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