Windows and Linux speed difference

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Carrozza
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Joined: Thu Jul 10, 2008 2:18 am

Windows and Linux speed difference

Postby Carrozza » Wed Mar 21, 2012 7:41 pm

Just happened to me - again - to acknowledge the enormous speed difference between Windows and Linux version of Inkscape.
I imported a PDF created from an Autocad file, that came up with a huge amount of objects forming all the lines and curves.
Well, the same file make Windows lag *a lot*, almost unusable, while in Linux it runs much better and smoother.

Is anyone aware of this difference, or is it my rig's fault?
I have a laptop with i7 processor, 8GB RAM and Nvidia Geforce GT555M with 2GB on board.

Important question: could it be because Windows build was 32 bit while Linux was 64 bit?
Is it possible to have a Windows 64 bit binary for Inkscape?

Cheers!

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brynn
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Re: Windows and Linux speed difference

Postby brynn » Thu Mar 22, 2012 3:15 am

I can't speak to your technical questions, although I'm sure others will be able to offer some helpful comments. I just wanted to say that I have seen reports in this forum of Inkscape running better (faster) on Linux than Windows. I don't know if 32 vs 64 bit could be an issue, but again, others will know :D

mathog
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Joined: Tue Feb 08, 2011 6:05 am

Re: Windows and Linux speed difference

Postby mathog » Fri Mar 23, 2012 8:47 am

Not sure if this is part of what you are seeing, but inkscape versions built from trunk have for a while been using around 15% of CPU even when they are just sitting there doing nothing.

~suv
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Re: Windows and Linux speed difference

Postby ~suv » Fri Mar 23, 2012 12:12 pm

mathog wrote:(…) but inkscape versions built from trunk have for a while been using around 15% of CPU even when they are just sitting there doing nothing.

I cannot confirm mathog's statement in this general form (it is definitely not true for trunk builds on linux and osx, and I can't recall similar complaints by others using development builds from trunk for Windows, either).

Here is the Windows-specific report complaining about 15% CPU activity while being idle:
Bug #871968 "Windows CPU resource at 15%" - AFAICT does not seem to be related to the Windows port of the development branch (trunk), but possibly more so to the local system configuration or hardware setup.

~suv
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Re: Windows and Linux speed difference

Postby ~suv » Fri Mar 23, 2012 12:30 pm

Carrozza wrote:Well, the same file make Windows lag *a lot*, almost unusable, while in Linux it runs much better and smoother.
Did you verify that you compare the same versions on both systems? (see Inkscape menu 'Help > About Inkscape'). Note: Current development builds from trunk (Inkscape 0.48+devel) have a known performance regression when working with files with lots of stroked paths (unlike stable Inkscape 0.48.x with the old renderer).
Carrozza wrote:Important question: could it be because Windows build was 32 bit while Linux was 64 bit?
In my experience 32bit vs 64bit does make quite a difference with regard to overall performance (testing 32bit and 64bit builds on OS X 10.7.2)
Carrozza wrote:Is it possible to have a Windows 64 bit binary for Inkscape?
There are no prebuilt 64bit packages for Windows available (nor for Mac OS X by the way), and I don't know whether someone had been able to successfully create them based on the current build & packaging system used for the Windows port (rest assured that it is a known request, and on the roadmap for 0.49).

Carrozza
Posts: 29
Joined: Thu Jul 10, 2008 2:18 am

Re: Windows and Linux speed difference

Postby Carrozza » Tue Mar 27, 2012 12:53 am

Thank you all for the answers.

I guess I'll just keep using Linux for the time being and will watch out for a native Windows 64bit build when it will available.

Cheers!


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