Just happened to me - again - to acknowledge the enormous speed difference between Windows and Linux version of Inkscape.
I imported a PDF created from an Autocad file, that came up with a huge amount of objects forming all the lines and curves.
Well, the same file make Windows lag *a lot*, almost unusable, while in Linux it runs much better and smoother.
Is anyone aware of this difference, or is it my rig's fault?
I have a laptop with i7 processor, 8GB RAM and Nvidia Geforce GT555M with 2GB on board.
Important question: could it be because Windows build was 32 bit while Linux was 64 bit?
Is it possible to have a Windows 64 bit binary for Inkscape?
Cheers!
Windows and Linux speed difference
Re: Windows and Linux speed difference
I can't speak to your technical questions, although I'm sure others will be able to offer some helpful comments. I just wanted to say that I have seen reports in this forum of Inkscape running better (faster) on Linux than Windows. I don't know if 32 vs 64 bit could be an issue, but again, others will know
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Re: Windows and Linux speed difference
Not sure if this is part of what you are seeing, but inkscape versions built from trunk have for a while been using around 15% of CPU even when they are just sitting there doing nothing.
Re: Windows and Linux speed difference
mathog wrote:(…) but inkscape versions built from trunk have for a while been using around 15% of CPU even when they are just sitting there doing nothing.
I cannot confirm mathog's statement in this general form (it is definitely not true for trunk builds on linux and osx,
Here is the Windows-specific report complaining about 15% CPU activity while being idle:
Bug #871968 "Windows CPU resource at 15%" - AFAICT does not seem to be related to the Windows port of the development branch (trunk), but possibly more so to the local system configuration or hardware setup.
Re: Windows and Linux speed difference
Did you verify that you compare the same versions on both systems? (see Inkscape menu 'Help > About Inkscape'). Note: Current development builds from trunk (Inkscape 0.48+devel) have a known performance regression when working with files with lots of stroked paths (unlike stable Inkscape 0.48.x with the old renderer).Carrozza wrote:Well, the same file make Windows lag *a lot*, almost unusable, while in Linux it runs much better and smoother.
In my experience 32bit vs 64bit does make quite a difference with regard to overall performance (testing 32bit and 64bit builds on OS X 10.7.2)Carrozza wrote:Important question: could it be because Windows build was 32 bit while Linux was 64 bit?
There are no prebuilt 64bit packages for Windows available (nor for Mac OS X by the way), and I don't know whether someone had been able to successfully create them based on the current build & packaging system used for the Windows port (rest assured that it is a known request, and on the roadmap for 0.49).Carrozza wrote:Is it possible to have a Windows 64 bit binary for Inkscape?
Re: Windows and Linux speed difference
Thank you all for the answers.
I guess I'll just keep using Linux for the time being and will watch out for a native Windows 64bit build when it will available.
Cheers!
I guess I'll just keep using Linux for the time being and will watch out for a native Windows 64bit build when it will available.
Cheers!