[Rendering Issue] White edges on paths

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MobsterSquirrel
Posts: 1
Joined: Sat Mar 28, 2015 3:22 pm

[Rendering Issue] White edges on paths

Postby MobsterSquirrel » Sat Mar 28, 2015 3:55 pm

Hello folks!
I'm having a little issue on snapping paths here...
Well, I'm trying to make some low poly art but I can't figure out how to make this paths look "right".
Image
Well, these little white edges stand out as you can see...
And this is my snapping settings:

Image

I'd really appreciate any help :) that's all Thank y'all.
Last edited by MobsterSquirrel on Sun Mar 29, 2015 12:44 am, edited 1 time in total.

Lazur
Posts: 4717
Joined: Tue Jun 14, 2016 10:38 am

Re: Path snapping issue

Postby Lazur » Sat Mar 28, 2015 9:16 pm

Hi.

That is not a snapping problem, but a rendering issue.
You can try switching off anti-aliasing, or make each edge overlap but maintain the right look.
Easiest way out would be adding a backdrop with an union of the shapes.

related:

rendering test 1
rendering test 2


also some seamless edged tiles:

triangles
Fibonacci spiral


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