Lazur wrote:Blurring is the worst you can do for rendering performance.
Would suggest giving the gradient meshes a try.
I did, and I utilize it for major shading, but the thing is that it's not efficient to select one-by-one for coloring. I much rather use erasing, opacity, blurring, and the brush tool for shading since I don't have to select one by one. If it were possible to paint gradient mesh, and gradient mesh is more supported, then for sure I would use gradient mesh over blurring, opacity, and so on. But, in the end, I would like to remain working on one solution as it is the one that I understand the most. I apply the same technique used by me using photoshop to Inkscape.