Thanks tom.
I do see what you mean. In my sense of logic, stroke to path should duplicate the path, move it over slightly, and join the appropriate end nodes. But I did notice that the wider the stroke, the more nodes were created with stroke to path. And especially with a very wide stroke, I can see that Inkscape tries to precisely create even the....I don't know what to call it, but in a tight angle for example, where it almost looks like a crease. And like you pointed out, the different end caps and joins can effect corners and very accute angles differently. Plus when you zoom in, you can see details that were not noticable at lower zoom, for which additional or different node types would be needed.
But still, I see places in my screen shot, where cusp nodes appear not to be needed. And there are other times when smooth nodes are converted to cusp nodes, that just doesn't make sense to me. For example, after I posted this topic, I happened to use Dynamic Offset on the same path in my screen shot, and that changed every single smooth node to a cusp node. And as was discussed in another topic a year or more ago, when one smooth node is deleted, the 2 remaining nodes next to it are changed to cusp.
I'm guessing it all comes down to mathematical formulas, which are way too complicated for me to understand. And I'm guessing the reason is to make Inkscape as flexible.....or able to serve many different graphical purposes as possible. But sometimes it doesn't seem to make sense to me. Plus I'm getting tired changing node types all the time.
Anyway, I was just curious. Thanks for the info tomh
