Hi everyone! I just starting work with Inkscape (about two months).
I was needed a bunch of different jewels, tiles, spheres and of course logo etc for a game. So I decided not to use outsource content but only made by me. The problem was that I am not graphic designer and I never works with graphics tools. And then i tried Inkscape. It's my first ever creation, very simple, but all made by me (of course i have used some tutorials on internet):
First of all Jewels (Evolution of sprites prototypes):
First generation
Second generation
Spheres (there is a simple one, cause it's created by internet tutorials):
Icon evolution:
Logo evolution:
Some screenshots form game:
So it's my first baby (the game itself is pretty shitty) but i'm proud the visual part of it
Many thanks!
Drawing simple assets from my first game
Re: Drawing simple assets from my first game
Those look really nice! (Although note that I'm not an expert.)
Those are some of the nicest spheres I've seen (drawn with Inkscape). Do you remember which tutorial you used for the spheres?
For the logos (if you wanted comments) it seems like the ones where the smokestacks are simulated 3D, the smoke also needs to be 3D. To me, there's a disconnect that way. But generally, it's all good work (in my unprofessional opinion)
Those are some of the nicest spheres I've seen (drawn with Inkscape). Do you remember which tutorial you used for the spheres?
For the logos (if you wanted comments) it seems like the ones where the smokestacks are simulated 3D, the smoke also needs to be 3D. To me, there's a disconnect that way. But generally, it's all good work (in my unprofessional opinion)
Basics - Help menu > Tutorials
Manual - Inkscape: Guide to a Vector Drawing Program
Inkscape Community - Inkscape FAQ - Gallery
Inkscape for Cutting Design
Manual - Inkscape: Guide to a Vector Drawing Program
Inkscape Community - Inkscape FAQ - Gallery
Inkscape for Cutting Design
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Re: Drawing simple assets from my first game
Hi brynn,thanks you for comments. This is a tutorial which I have used as a basis for spheres: https://www.youtube.com/watch?v=3_Kw10dDKkY
About Smoke I really don't know how to make it looks like 3D, when I have tried to use different filters or shades it's just getting worse
About Smoke I really don't know how to make it looks like 3D, when I have tried to use different filters or shades it's just getting worse
- Espermaschine
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Re: Drawing simple assets from my first game
i cant believe you never worked with graphics tools before
all your results are very good in my opinion !
thanks for sharing with us !
here is a tutorial by Chris Hildenbrand
http://2dgameartforprogrammers.blogspot ... y-way.html
and this is what i got out of it
all your results are very good in my opinion !
thanks for sharing with us !
brynn wrote:Do you remember which tutorial you used for the spheres?
here is a tutorial by Chris Hildenbrand
http://2dgameartforprogrammers.blogspot ... y-way.html
and this is what i got out of it
Last edited by Espermaschine on Wed Mar 04, 2015 11:02 am, edited 1 time in total.
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Re: Drawing simple assets from my first game
"is this is what i got out of it" very beautiful. I know 2dgameartforprogrammers.blogspot and they have greate tutorials. But in my case I firs made spheres that looks pseudo 3D, after that I started with Jewels and I have tried many tutorials (including 2dgameartforprogrammers). They really beautiful but they 2d flat and looks not good with pseudo 3d spheres (I was needed more deep). Finally after many attempts and shade settings I got my Jewels...they not perfect but looks a little bit 3D-eep
Re: Drawing simple assets from my first game
Well, I don't know how you did it with that 8-ball tutorial! Some of your spheres have a translucent quality to them, like the old fashioned kind of marbles.
For the 3D on the smoke, I wouldn't try to make it look like real smoke. But just like an object with depth. Maybe some of the lessons you learned about making the spheres could be applied to it? Anyway, just a thought
For the 3D on the smoke, I wouldn't try to make it look like real smoke. But just like an object with depth. Maybe some of the lessons you learned about making the spheres could be applied to it? Anyway, just a thought
Basics - Help menu > Tutorials
Manual - Inkscape: Guide to a Vector Drawing Program
Inkscape Community - Inkscape FAQ - Gallery
Inkscape for Cutting Design
Manual - Inkscape: Guide to a Vector Drawing Program
Inkscape Community - Inkscape FAQ - Gallery
Inkscape for Cutting Design
Re: Drawing simple assets from my first game
brynn wrote:Well, I don't know how you did it with that 8-ball tutorial! Some of your spheres have a translucent quality to them, like the old fashioned kind of marbles.
For the 3D on the smoke, I wouldn't try to make it look like real smoke. But just like an object with depth. Maybe some of the lessons you learned about making the spheres could be applied to it? Anyway, just a thought
For a logo, 3D doesn't really works.
highly related
On a side note, no smoke is coming out from a cooling tower, but vapor.
If it is not a mushroom cloud, it is not radioactive, nor containing any harmful chemicals to the atmosphere.
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Re: Drawing simple assets from my first game
Guys thanks for your critics
brynn - About spheres tutorial, I just used "8-ball tutorial" as a basis after that I have changed some things (It was not the main problem, the Jewels was much more hard for me)
"For the 3D on the smoke..." Logo smoke as a logo itself is a one of my little problems, I know that is far from good logo, but I have spent many time on it without progress
Lazur URH, thanks for link. About "note" of course I know about vapor that coming out from a cooling tower I just used it like a metaphor for something big, gross and a bit dangerous
brynn - About spheres tutorial, I just used "8-ball tutorial" as a basis after that I have changed some things (It was not the main problem, the Jewels was much more hard for me)
"For the 3D on the smoke..." Logo smoke as a logo itself is a one of my little problems, I know that is far from good logo, but I have spent many time on it without progress
Lazur URH, thanks for link. About "note" of course I know about vapor that coming out from a cooling tower I just used it like a metaphor for something big, gross and a bit dangerous