Drawing simple assets from my first game

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7thReactor
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Drawing simple assets from my first game

Postby 7thReactor » Mon Mar 02, 2015 10:57 pm

Hi everyone! I just starting work with Inkscape (about two months).
I was needed a bunch of different jewels, tiles, spheres and of course logo etc for a game. So I decided not to use outsource content but only made by me. The problem was that I am not graphic designer and I never works with graphics tools. And then i tried Inkscape. It's my first ever creation, very simple, but all made by me (of course i have used some tutorials on internet):

First of all Jewels (Evolution of sprites prototypes):

First generation
Image Image

Second generation
Image Image Image
Image

Spheres (there is a simple one, cause it's created by internet tutorials):

Image

Icon evolution:

Image


Logo evolution:

Image

Some screenshots form game:

Image Image Image Image Image


So it's my first baby (the game itself is pretty shitty) but i'm proud the visual part of it :D


Many thanks!

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brynn
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Re: Drawing simple assets from my first game

Postby brynn » Tue Mar 03, 2015 1:57 am

Those look really nice! (Although note that I'm not an expert.)

Those are some of the nicest spheres I've seen (drawn with Inkscape). Do you remember which tutorial you used for the spheres?

For the logos (if you wanted comments) it seems like the ones where the smokestacks are simulated 3D, the smoke also needs to be 3D. To me, there's a disconnect that way. But generally, it's all good work (in my unprofessional opinion) :D

7thReactor
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Re: Drawing simple assets from my first game

Postby 7thReactor » Tue Mar 03, 2015 4:43 am

Hi brynn,thanks you for comments. This is a tutorial which I have used as a basis for spheres: https://www.youtube.com/watch?v=3_Kw10dDKkY
About Smoke I really don't know how to make it looks like 3D, when I have tried to use different filters or shades it's just getting worse :(

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Espermaschine
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Re: Drawing simple assets from my first game

Postby Espermaschine » Tue Mar 03, 2015 1:04 pm

i cant believe you never worked with graphics tools before
all your results are very good in my opinion !

thanks for sharing with us !


brynn wrote:Do you remember which tutorial you used for the spheres?


here is a tutorial by Chris Hildenbrand
http://2dgameartforprogrammers.blogspot ... y-way.html

and this is what i got out of it

Image
Last edited by Espermaschine on Wed Mar 04, 2015 11:02 am, edited 1 time in total.

7thReactor
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Re: Drawing simple assets from my first game

Postby 7thReactor » Tue Mar 03, 2015 6:35 pm

"is this is what i got out of it" very beautiful. I know 2dgameartforprogrammers.blogspot and they have greate tutorials. But in my case I firs made spheres that looks pseudo 3D, after that I started with Jewels and I have tried many tutorials (including 2dgameartforprogrammers). They really beautiful but they 2d flat and looks not good with pseudo 3d spheres (I was needed more deep). Finally after many attempts and shade settings I got my Jewels...they not perfect but looks a little bit 3D-eep :)

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brynn
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Re: Drawing simple assets from my first game

Postby brynn » Wed Mar 04, 2015 7:42 am

Well, I don't know how you did it with that 8-ball tutorial! Some of your spheres have a translucent quality to them, like the old fashioned kind of marbles.

For the 3D on the smoke, I wouldn't try to make it look like real smoke. But just like an object with depth. Maybe some of the lessons you learned about making the spheres could be applied to it? Anyway, just a thought :D

Lazur
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Re: Drawing simple assets from my first game

Postby Lazur » Wed Mar 04, 2015 7:59 am

brynn wrote:Well, I don't know how you did it with that 8-ball tutorial! Some of your spheres have a translucent quality to them, like the old fashioned kind of marbles.

For the 3D on the smoke, I wouldn't try to make it look like real smoke. But just like an object with depth. Maybe some of the lessons you learned about making the spheres could be applied to it? Anyway, just a thought :D



For a logo, 3D doesn't really works.
highly related


On a side note, no smoke is coming out from a cooling tower, but vapor.
If it is not a mushroom cloud, it is not radioactive, nor containing any harmful chemicals to the atmosphere.

7thReactor
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Re: Drawing simple assets from my first game

Postby 7thReactor » Wed Mar 04, 2015 8:00 pm

Guys thanks for your critics
brynn - About spheres tutorial, I just used "8-ball tutorial" as a basis after that I have changed some things (It was not the main problem, the Jewels was much more hard for me)
"For the 3D on the smoke..." Logo smoke as a logo itself is a one of my little problems, I know that is far from good logo, but I have spent many time on it without progress :(

Lazur URH, thanks for link. About "note" of course I know about vapor that coming out from a cooling tower :D I just used it like a metaphor for something big, gross and a bit dangerous :twisted:


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