I'm redoing my traveller webcomic, Ad Astra. Still using inky, here's a link to my latest issue after a long hiatus:
http://i32.photobucket.com/albums/d25/t ... r/aa12.jpg
It may not be full 3D, raytraced CGI like battlestar galactica, but I'm damn proud of the last panel, and wanted to show what inky could do even without a skilled user at the controls. Would you believe it takes my about 8-12 hours to do an issue, and that sometimes I can;t save them as gifs because complex effects don't save right? But still, for a free program inkt does a lot and can be used with a minimum of study.
Ad Astra flies again!
Re: Ad Astra flies again!
You've definitely got some nice perspective on the ship. Great work.
I know you've asked before what you could do to improve the layout of your comic. It just occured to me that you need to take into account your primary medium. For example, if it were to be printed, you would arrange your panels suitable for an A4 piece of paper. But if it's for reading on a computer screen then you need to make sure it's laid out suitably.
The most common screen resolution people on this forum have is 1280x1024 followed extremely closely by 1280x800 and 1024x768. Making people scroll both horizontally and vertically to read the comic is kind of annoying. You best bet is to make your comic no wider than 700 pixels so you readers only need to scroll down.
I know you've asked before what you could do to improve the layout of your comic. It just occured to me that you need to take into account your primary medium. For example, if it were to be printed, you would arrange your panels suitable for an A4 piece of paper. But if it's for reading on a computer screen then you need to make sure it's laid out suitably.
The most common screen resolution people on this forum have is 1280x1024 followed extremely closely by 1280x800 and 1024x768. Making people scroll both horizontally and vertically to read the comic is kind of annoying. You best bet is to make your comic no wider than 700 pixels so you readers only need to scroll down.
Re: Ad Astra flies again!
For now I consider AA to be a web comic, and hit on the idea of each panel being a full screen, more or less, to get the max value per 12 panel page. If it were to be printed out I'd guess it would be one panel per page, maybe. I fought demons, or so it felt like, to get the "formula" for a readable size down.
I started out as an effort to produce a traveller version of rich berlew's groundbreaking "Order of the stick" but made the decision not to simply clone it, but to do an original stickfigure comic format for traveller. (Of course RB can afford the expensive MS art programs...)
Traveller tends to have more dialog that D&D, so I needed more word balloons and readable text.
As to the ship, I trace over 3D CGI models and sketches of a beowulf free trader, and recently acquired a free 3d model of one I can pose in various orientations, screencap, and trace over.
I started out as an effort to produce a traveller version of rich berlew's groundbreaking "Order of the stick" but made the decision not to simply clone it, but to do an original stickfigure comic format for traveller. (Of course RB can afford the expensive MS art programs...)
Traveller tends to have more dialog that D&D, so I needed more word balloons and readable text.
As to the ship, I trace over 3D CGI models and sketches of a beowulf free trader, and recently acquired a free 3d model of one I can pose in various orientations, screencap, and trace over.