This is what I get:
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and not this:
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So what am I doing wrong?
minky wrote:Thanks Raspi for explaining how you would do it, I want to give it a try but I'm not sure what you mean by "displace"?
The bug they're talking about was fixed because I didn't get any gaps when I cloned the clipped tile. Anyway my problem was having trouble sizing and positioning the cloned tiles because the selection went past the visible object. I figured out (thanks to Lazur) that after I cloned the clipped tile and then changed the setting from "geometric bounding" to "visual bounding" I was able to size and position the clone exactly how I wanted.
Lazur wrote:Tiled clones still have the rendering gap issue. Slightly related article. Probably you don't see gaps because you are using a certain zoom level and your tiles are perfectly aligned to a pixel grid. .
Again, you don't need clipping/unioning with the tile the four duplicants/clones in the corners this case. With a better arrangement, and with that kind of pattern, you can place two objects diagonally inside that square to have the same appearance.
Pattern fill is not raster because you can convert it back to the original vector objects and they scale right with no pixelation for every zoom level.
Raspi wrote:Lazur wrote:Tiled clones still have the rendering gap issue. Slightly related article. Probably you don't see gaps because you are using a certain zoom level and your tiles are perfectly aligned to a pixel grid. .
Are you talking about the Patternfill ?
I cant see any gaps whatever the zoomlevel is.
The bug they're talking about was fixed because I didn't get any gaps when I cloned the clipped tile.
I can not confirm this. When i tile a clipped pattern with tiled clones, i still get rendering gaps in IS V.0.92.1.
Raspi wrote:Thats correct for this particular pattern, but the purpose of Tav's Vine tutorial (and the simpledesigns), is to show how to make seamless tiles for any kind of pattern.you don't need clipping/unioning
Raspi wrote:Pattern fill is not raster because you can convert it back to the original vector objects and they scale right with no pixelation for every zoom level.
Are you sure about this ?
Maybe IS uses the stored vectorpattern as the blueprint for the raster pattern and tiles it.
You never have gaps when using patterns in Gimp !
So maybe thats a workaround Inkscape uses to make processor easy tilable patternfills?
Raspi wrote:TBH, i still dont understand the rendering gap effect. Why does it occur, there is no antialising at the straight edges of a tile ?!
Lazur wrote:Pattern fill is not raster because you can convert it back to the original vector objects and they scale right with no pixelation for every zoom level.
Yes, I'm sure about this. Would require rasterization at every zoom level, which would cause serious lagging. Not exactly sure how they fixed this, Suv may have a better insight.
Lazur wrote:Tiled clones still have the rendering gap issue. Slightly related article. Probably you don't see gaps because you are using a certain zoom level and your tiles are perfectly aligned to a pixel grid.
minky wrote:saved it as an eps file and opened it in another program it was seamless no matter what size or zoom level. Exporting it as png also resulted in a seamless pattern.