how do you scale down a circle with a stroke (and no fill), so the the strokes touch each other ?
lets say i have a circle 600x600px, with a stroke of 9px
(the Affect - Scale Stroke Proportion is turned off)
the obvious logic would be to make the second circle 9px smaller = 591px, but that doesnt work
so how does the Stroke calculate ?
scaling down several circles with a stroke problem
- Espermaschine
- Posts: 892
- Joined: Thu Jun 05, 2014 9:10 pm
Re: scaling down several circles with a stroke problem
Hi.
The size of your circle is the outside diameter of the stroke.
To resize a copy of the circle so that it will fit inside the original;
old circle diam - (2 * stroke width)
in your case the new circle size will be; 600-(2*9)=582 (pixels)
RGDS
Ragnar
The size of your circle is the outside diameter of the stroke.
To resize a copy of the circle so that it will fit inside the original;
old circle diam - (2 * stroke width)
in your case the new circle size will be; 600-(2*9)=582 (pixels)
RGDS
Ragnar
Last edited by ragstian on Sat Jun 07, 2014 4:23 pm, edited 1 time in total.
Good Luck!
( ͡° ͜ʖ ͡°)
RGDS
Ragnar
( ͡° ͜ʖ ͡°)
RGDS
Ragnar
- Espermaschine
- Posts: 892
- Joined: Thu Jun 05, 2014 9:10 pm
Re: scaling down several circles with a stroke problem
An idea is to use the interpolate subpaths live path effect.
Draw a circular path, duplicate it, scale down, then combine it with the original and add the lpe.
That way it is easier to get a close match without calculations.
(Like the original circle's diameter is 574,985 px, with a 8,275 px stroke given it would be harder to be calculated)
Draw a circular path, duplicate it, scale down, then combine it with the original and add the lpe.
That way it is easier to get a close match without calculations.
(Like the original circle's diameter is 574,985 px, with a 8,275 px stroke given it would be harder to be calculated)