Let's see
need to create an axonomic grid to handle the octagons, to create the "concentric" octagons.
There is no need for any grids regardless axonometric or rectangular. You
can use them but the process will only get more complicated. Why? As a visual guide it's off most of the time, distracting from any construction off the grid. Likely when drawing random chains.
Snapping is another problem it creates, wether to snap to grid intersection points or not -if not, why to display it even?
So drop it, I suggest.
can't use scaling to create the 3 different pieces, can only use inset, so need to calculate the correct sizes, because
Because of reasons. That is two different problems put into one.
How to draw a ring with a decent shading, and how actually create a chain pattern.
For the first, it was your choice to go filled paths with no strokes, while you could use stroked paths with no fills.
Complicated or not, you can use filtering to skip that kind of construction you try to do.
The latter, how to make the chains linked is where that late "
handy tutorial" can come handy.
dynamic inset handle won't snap (although will be able to in next new version), so just making the major pieces will take a while
The dynamic offset is quite problematic itself, the stroke to path option is currently more precise with the ability to set joins and use on open paths too. Another reason for using strokes and no fill (though I would construct it from filled paths personally
)
-- and that's all on top of the original problems, which mostly have to do with using snapping and grids and guides and layers, and disable/enabling various snap options and/or hiding/unhiding grids, guides and layers to accomplish the snapping
Snapping: you need only a few options and hardly change them for such construction.
Snap to bounding box corners off, snap to smooth, cusp nodes on, snap to path intersection switch it on in some cases but most of the time it's not necessary. Snapping to path segments hardly ever. Snapping of bounding box centers can come handy times like this case though I have found it not always working correctly.
Snap to guides-yes, snap to grid -no.
Layers: a huge NO. for a file less than 1 MB what would you hide to speed up the rendering?
They make things only more complicated. Probably people use it because they can't abandone raster editing routines.
Could go on and on how those you mention could be skipped.
Use spacer objects instead of grids if that's really necessary.
Or maybe I'll have more patience on another future day...
Or maybe I'll have more time to break down a few simple constructions to steps in some articles.
(On a side note today's spam count went 33 at if because I wasn't there on and off all day. Took half an hour. That could mean a good article in a week's time.)But still, I appreciate all your attention and comments! Likely I will pick it up on another day, because I am so curious. But for now, I need to put aside and rest my brains
That squiggle line tutorial needs to be written soon (though that I started writing on another hdd not working right.)