Another test image on the image filter primitive and compositing. This time in a similar use to
this one.
1428 lines define the filter in the defs section of the file, took quite bit to edit this together.
On the top half you see the source squares next to eachother, producing the rendering gap of "anti-aliasing",
while at the bottom there is one object filtered based upon them.
Each object is pulled in with the image filter primitive and compositing is used in arithmetic mode to build up the alpha values.
To test out the idea in action.
Probably it's not the best theoretic solution because where two object overlap a different colour is rendered.
Instead it would need a bit more separation between the objects and their alpha/transparency values.