Hi.
Maybe we are getting closer from your
other topic?
A 4 noded, filled path is described in a larger code than a rectangle showing the same fill, but a 2-noded path with a straight segment with a stroke and no fill takes even less space in your svg. Personally I rather use paths and rather filled paths than those with strokes only as transformations may lead to unexpected rendering within inkscape and/or saving as pdf/opening the svg with a renderer may lead to rendering issues.
Does it really boost/crawl the performance?
As in the previous example in th eother topic linked,
this one crawls.
Objects are pretty simple, four noded paths each, but every single one has its own style attributes defined -with the use of cloning it could have been much "relyable" in the sence of moving those objects inside that file.
Contrary the
next example which can hardly render but which is just using clones all the way.
Fractal geometry is special needs special precautions in inkscape out of limitations. They are infinite, so if you wanted to draw one it would take close to an infinite number of objects.
Fractals drawn with inkscape -or with any vector drawing tools- are a rare breed.
Filters are somewhat have a similar problem. That fractal example has alot of objects within the svg codes stored, while filters should only render on screen but not necessarily bloat the svg codes. Still, the filters detail level get exponentially more with zooming in.
A turbulence noise is half a line in the svg codes yet it'd generate an infinite amount of pixels rendered on screen if you zoom in.
Like that
sledgehammer was the largest I could screen capture only, see the failed thumbnail generating by
openclipart (they use inkscape 0.91 to render a 2400 px/2400 px sized image).
Still I'm not sure what kind of complex painting are you after. Showed you all the extremities I could think of, with svg examples that you can test. But it seems it's no use? Maybe we could suggest methods instead to draw something rather than this technical talk if there was a design goal.