This time I am uploading the .SVG file. I deleted my "infrastructure." And I changed all the hexes to De-Cloned (although it didn't save nearly as much memory as I'd hoped). If you zoom in to the point of seeing just several to a dozen hexes in the image, you can clearly see that some of the hexes are off kilter and have white space between the black lines that are the outer edges of each hex. And if you zoom in so that one "Y" junction fills the screen, you can see that even the lines that "look right" at a normal zoom are still not uniform. Sometimes there is a sliver of white between them, sometimes the line is the thickness of two lines from a hex and other times its the thickness of one line from a hex. And I would have thought that in a vector graphics program, they would all be entirely uniform. ]
So I feel like I am doing two things wrong. First, they are not aligning at the zoom level of a dozen hexes. Second, the ones that look right at that level do not look correctly lined up once you are at magnifications around 5,000% and over.
How do I fix this?
BHD
PS This picture is of one "MET Hex", which is made up of 6,859 hexes. My final "map" will have 559 of these METHexes in it, for a grand total of 3,834,121 hexes. I've decided that I will build the whole image in one .svg file, but if it's unworkable because it's too big, then I can subdivide it into 19 different "maps" for working with it every day.